We work at the front end of development, so you’ll research the peering landscape or interview stakeholders before a workshop.
Then create personas/profiles, journey timelines, sketches, storyboards, mappings before and in a workshop.
You’ll contribute to the Event and Concept Summaries afterwards.
Then in some projects, move forward to visual mock-ups, wireframes, visual screens for PoCs (Proof of Concept) and sometimes interactive prototypes and visuals for MVPs (Minimum Viable Product).
We’ll need you to keep abreast of design standards (e.g., design patterns) and keep the team informed.
We encourage learning to create videos and service blueprints to define a design.
Required Experience:
Able to guide breakout teams in a design or design-thinking workshop with clients at various levels
Able to participate in exploratory design-thinking user research, interviews, observations, UnFocus groups
Able to collaborate in ideation, prototyping, evaluation, documentation; give and receive inputs and feedback
Adapt to different styles of organization and communication; listen and communicate well yourself
Design-thinking application across business sizes, industry sectors, and product/service/organization
Flexibility and openness while still being active and achievement-oriented; able to self-manage
Teamwork with multi-disciplinary, multi-cultural colleagues both locally and globally
Coaching designers and s/w developers on new ways to inspire, generate ideas, prototype, evaluate and change
Sense of humour and empathy, even in a slow WebEx call on a long day
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